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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Understanding camera angles and camera moves

Camera angles and camera moves are techniques used by filmmakers to create visual interest and convey meaning in a scene. By combining camera angles and moves, filmmakers can create a wide range of visual effects and communicate specific emotions or ideas to the audience.

Camera angles

Camera angles refer to the position of the camera in relation to the subject. Different camera angles can create different moods and perspectives. The following are some common camera angles:

  • High angle: The camera is positioned above the subject, looking down. This angle can make the subject appear small or vulnerable.
Figure 2.8: High camera angle

Figure 2.8: High camera angle

  • Low angle: The camera is positioned below the subject, looking up. This angle can make the subject appear powerful or intimidating.
Figure 2.9: Low camera angle

Figure 2.9: Low camera angle

  • Eye level: The camera is positioned at the same height as the...

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