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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating individual shots using the Level Sequencer

In Chapter 4, we created the first sequence (the spaceship interior) with four camera shots and the second sequence (the space scene) with a single camera shot. Then, in Chapter 5, we created the third sequence (the planet), which consists of four camera shots.

In this section, we will revisit these individual shots to add a virtual camera for each of them, and in the following sections, combine all these shots into a Master Sequence. The plan is to use the Master Sequence > Sequence > Shot method covered in Chapter 4. Let’s start:

  1. Open the A_New_Beginning project.
  2. Then, in the Level folder, double-click to open the INT_Spaceship Level. Press 1 to go to Bookmark 1 (the spaceship flight deck view).
  3. In the Cinematics folder, create a new Level Sequence by right-clicking, and then selecting Cinematics | Level Sequence. Rename it Shot_01 and double-click the Level Sequence to open it.
  4. To create a camera...

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