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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Adding pre-made animations in the Level Sequencer

We have briefly looked at the Level Sequencer before, but you never really got to understand it in detail. Starting with this chapter, the Level Sequencer is going to be your best friend. So, let’s get to know it better.

Exploring Unreal Engine’s Level Sequencer

Unreal Engine’s Level Sequencer (or just Sequencer) is a powerful and flexible tool that allows developers and content creators to create complex, interactive, and visually appealing cinematic sequences, cutscenes, and in-game events without the need for extensive programming knowledge. It offers a timeline-based interface that simplifies the process of sequencing and blending various assets, animations, camera movements, and audio.

Let’s learn about the interface’s basics so that we can start using it:

Figure 9.2: The Level Sequencer interface

Figure 9.2: The Level Sequencer interface

Let’s break down Figure 9.2:

  • Toolbar (1): The...

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