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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Getting started with MetaHuman Creator

MetaHuman Creator simplifies the process of creating digital humans by offering a web-based, user-friendly interface and intuitive controls. You can easily manipulate and refine characters in real time, adjusting facial expressions, hair, and other features with just a few clicks. The tool also provides an efficient means of importing the created characters into Unreal Engine for further development, animation, and integration into virtual environments.

Let’s learn how to access MHC:

  1. Open the A_New_Beginning project.
  2. Then click the Place Actor + icon and choose Quixel Bridge.
  3. Once the Quixel BRIDGE panel opens, dock it to have a larger view of the window.
  4. Next, sign in using your Epic ID (1). Once signed in, click on the MetaHumans tab (2). You’ll now see a list of characters. These are the MetaHuman presets.
Figure 7.1: Accessing the MetaHumans tab in Quixel Bridge

Figure 7.1: Accessing the MetaHumans tab in Quixel Bridge

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