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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating Levels

Referring to the storyboard, in our first Level (sequence), we have five shots in the spaceship. Here is the breakdown:

  • Shot 1: Fade-in and spaceship console lighting up
  • Shot 2: Close-up of console displaying a message indicating that the planet is habitable
  • Shot 3: Showing the cryo-pods
  • Shot 4: Showing the computer’s landing instructions screen

You can see the four shots that will make up the first sequence here:

Figure 4.22: Spaceship internal shots

Figure 4.22: Spaceship internal shots

Now that we’ve established our four shots, let’s go ahead and create our first Level/sequence:

  1. Select the Content folder in the Content Browser, then right-click and choose New Folder. Name the new folder A_New_Beginning. Then, open the folder and create another folder inside it named Levels.
Figure 4.23: Creating a new Levels folder

Figure 4.23: Creating a new Levels folder

We will use Demonstration as our first Level, but we will have to rename...

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