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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Applying Materials to scenes

Earlier, you acquired knowledge on generating fundamental Materials through the Material Editor. Understanding the creation of Master Materials and Material Instances is crucial, as they serve as the foundation for developing Materials in Unreal Engine.

In this final section, let’s delve into expediting the process of generating and applying Materials to your scenes without starting from scratch. You have the advantage of accessing numerous pre-made Materials already available for use in Unreal Engine. These Materials can be found on the Unreal Engine Marketplace and can also be accessed through Quixel Bridge.

Downloading Material packs from the Unreal Engine Marketplace

Let’s first browse the Unreal Engine Marketplace to identify and download Materials that might be useful for our virtual film:

  1. Open the Epic Games Launcher and select the Marketplace tab.
  2. In the Search Product… window, type Automotive Materials...

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