Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Virtual Filmmaking with Unreal Engine 5
  • Table Of Contents Toc
  • Feedback & Rating feedback
Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
close
close
Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
close
close
Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Transforming objects

In this section, we will take a brief look at how to transform objects – and by transform, I mean moving, rotating, and scaling them.

The first thing to note is that in Unreal Engine, objects in the Level Viewport are called Actors. To select any Actors in the Level Viewport, you simply have to left-click once. The selected Actor will be indicated by an orange-colored outline, and the Actor will also be highlighted in the Outliner.

Here, select the middle blue cube in the Level Viewport, and press the F key to frame (i.e., zoom in on) the Actor.

Figure 1.13: Selecting and pressing the F key on the blue cube

Figure 1.13: Selecting and pressing the F key on the blue cube

You will notice the three arrows in the middle of the cube. This is referred to as a gizmo, with the red arrow representing the X axis, the green arrow representing the Y axis, and the blue arrow representing the Z axis.

Now, use the LMB to select the gizmo and move the cube in the direction (or the opposite...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY