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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Understanding Unreal Engine terminology

Unreal Engine is a game engine and has been since the beginning. Only recently, filmmakers started using Unreal Engine to create virtual films, and as such, there is certain terminology that differs between the two. Let us have a closer look:

Figure 4.1: Film versus Unreal Engine terminology

Figure 4.1: Film versus Unreal Engine terminology

A typical feature film is made by shooting takes. The best takes are then chosen as the final shots, which are grouped into scenes. The scenes then become part of a sequence and sequences become the complete film. In Unreal Engine, we will be using a feature called Level Sequencer to achieve this.

In our short film, we will be creating a master sequence (the complete film), which will consist of several scenes, which will in turn be made up of several shots and takes. It is important for us to plan this right at the beginning, so we have clear direction and clarity for production.

Figure 4.2: A typical film structure

Figure 4.2: A typical...

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