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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Importing 3D objects

To import the cryo-pod, we will be using a 3D model downloaded from Sketchfab (you can find the exact link in the provided assets list). I have made some modifications to the downloaded 3D model, including adding Material IDs in Blender, which will allow us to add custom Materials to the different parts of the cryo-pods (we will learn about creating custom Materials in Chapter 6).

Note

Material IDs are pre-defined surfaces created in a 3D application. This means surfaces of a 3D object can be isolated and textured differently. You’ll find the full instructions on how to create Material IDs using Blender in the Appendix of this book. Saying that, it’s good to have some basic skills with DCC software such as Blender (https://www.blender.org/), in case you need to augment the downloaded 3D assets before importing them into Unreal Engine.

It is also worth noting that Sketchfab, a great repository for buying and selling 3D assets, will likely...

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