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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Building the space scene

In the previous sections, we successfully created the first sequence of the film by adding the internal scene of the spaceship to the project, adding Bookmarks, and importing the cryo-pods. In this section, we will be creating the second sequence, which you can see here:

Figure 4.37: The completed space scene

Figure 4.37: The completed space scene

By now, you probably already have an idea that we are separating our sequences into different Levels. This will become very handy when we assemble our master sequence in Chapter 10.

This new sequence will contain the following Actors:

  • The Earth, moon, and stars: These are created using the Unreal Engine Modeling tool
  • The spaceship: This is imported into Unreal Engine from the downloaded project file

To get started, we will need to create a new Level.

Creating an empty Level

Here’s how to create an empty Level for our second sequence:

  1. Go to File and select New Level (Ctrl + N). In...

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