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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Setting up cameras in Unreal Engine 5

In this section, you will learn how to open an Unreal Engine project, create bookmarks, and create your first camera. To follow along, you will need to have Unreal Engine 5.2 installed (please refer to Chapter 1 if you have not done so), and the project file downloaded and ready to go (see the Technical requirements section for the link).

Opening the project

To open the project, do the following:

  1. Download the VirtualFilmmaking.zip project file, then move it to the largest and fastest hard drive on your system (Unreal Engine files tend to take up large amounts of hard drive space).
  2. Then create a folder called Unreal Projects, which you will use to create all other Unreal Engine projects. Move the project file into this folder and unarchive it by right-clicking on the files and choosing Extract to “VirtualFlimmaking\”.
Figure 2.13: Extracting a project file

Figure 2.13: Extracting a project file

Note

The project file...

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