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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Organizing the Outliner

In the Outliner panel (at the top right of the screen), you can see the list of items currently populating the scene. These consist of cameras, decals, lights, and 3D static meshes. Currently, there are 1,046 items (or Actors).

Figure 4.12: The Outliner

Figure 4.12: The Outliner

Note

All the items in the Content Browser are referred to as assets, but once they are used in the Level (scene), they are known as Actors.

Let’s start by removing Actors we don’t need and moving similar Actors into their respective folders:

  1. Select all the cameras in the Outliner and press the Delete key on your keyboard.

Figure 4.13: Deleting the cameras

Figure 4.13: Deleting the cameras

  1. We also need to delete all the SphereReflectionCapture Actors and the LightmassImportanceVolume Actors too.
  2. Next, select all the Decal Actors and click the Create Folder icon at the top right of the panel.
Figure 4.14: Creating folders

Figure 4.14: Creating...

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