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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating an IK Retargeter for a UE5 Mannequin

After completing bone-mapping (chain-mapping) for the Y_Bot, we will now retarget the bones to match the bones of the UE5 Mannequin character. The UE5 Mannequin characters (Manny and Quinn) have additional bones compared to the Mixamo character; these additional bones are not needed to make the Mixamo mocap animation work. We will rectify this issue in this section.

So, let’s learn how to use the IK Retargeter:

  1. In the From_Mixamo folder, right-click and select Animation | IK Rig | IK Retargeter.
  2. Rename the IK Retargeter to RTG_Manny and double-click to open it.
  3. In the Pick IK Rig To Copy Animation From dialog box, choose IKRig_Y_Bot (as shown in Figure 8.26).
Figure 8.26: Choosing the IK Rig to copy the animation from

Figure 8.26: Choosing the IK Rig to copy the animation from

  1. In the Select Target IK Rig (To Copy Animation To) panel, choose IK_Mannequin.

    You will now see the IK Retargeter Editor.

  2. In the Details tab, in the Target...

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