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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Summary

This chapter taught you how to access a vast collection of high-quality Quixel Megascans assets through the Quixel Bridge feature. You can now easily access various assets, such as 3D buildings, 3D plants, surfaces, and decals, more directly within Unreal Engine.

Additionally, you were introduced to a selection of free asset packs from the Unreal Engine Marketplace via the Epic Games Launcher, which allows you to quickly build environments. The possibilities are limitless.

In the upcoming chapter, we will delve into how to create Textures and Materials – these will enable you to control the visual appearance of the 3D meshes present in your scenes, and empower you to adjust attributes such as color, reflectivity, bumpiness, and transparency, creating the desired visual effects.

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