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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Using Unreal Engine’s FK Control Rig

In the previous section, you successfully added the walk animation to both MetaHuman characters using the Level Sequencer. In this section, for the final shot, we will have both Adam and Eve on a ledge, looking at the distance and admiring the new planet, and animate Adam placing his hand on Eve’s shoulder. To do this, we will use the FK Control Rig – as mentioned in Chapter 8, the FK Control Rig is used to manipulate a character’s movement using direct control of each joint’s position and orientation.

Creating the final shot

Referring to the storyboard again, in this final shot, all we need to do is animate Adam placing his left hand on Eve’s left shoulder. Let’s start:

  1. Move the view to frame Adam and Eve from the front, as shown in Figure 9.20, and create bookmark 4 using Ctrl + 4. Rotate the Directional Light and lower the Intensity to 10 LUX to mimic Figure 9.20:
...

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