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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Reviewing the DaVinci Resolve interface

DaVinci Resolve stands out as a highly robust editing suite equipped with numerous features. In this chapter though, you’ll gain a concise overview of the suit, enabling you to efficiently utilize it to craft our final film. After that, you can dive in deeper by yourself.

Figure 14.10: The DaVinci Resolve interface

Figure 14.10: The DaVinci Resolve interface

However, before continuing here, let’s familiarize ourselves with the interface layout:

  1. Media pool: This panel displays and organizes all the imported footage.
  2. Source Viewer: This displays the unedited footage before adding it to the timeline.
  3. Timeline Viewer: This previews the clips already added to the timeline.
  4. Toolbar: This features timeline editing modes, editing functions, and timeline zoom settings.
  5. Timeline: This allows you to place and adjust clips used in the current edit.
  6. Workspace Switcher: This has buttons to quickly switch from one workspace to another...

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