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Virtual Filmmaking with Unreal Engine 5
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Previously, in Chapter 4, you were briefly introduced to how to create custom Materials. Materials are vital to learn about in Unreal Engine as they determine the visual quality and realism of objects in a scene. They allow for artistic control over Textures, colors, and lighting effects, enabling you to create visually stunning environments. Additionally, understanding Materials helps optimize performance and enables interactive gameplay mechanics.
The primary aim of this chapter is to familiarize you with creating basic Textures and Materials and applying them to 3D meshes. However, it’s important to note that we won’t be doing a deep dive into learning and creating complex Materials – that’s a book by itself, and we’ve got a film to finish!
In this chapter, you will be exposed to Unreal Engine’s real-time Material and Texture capabilities, the physically based rendering (PBR) workflow, and...
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