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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Launching Unreal Engine 5

Once you have successfully installed the engine, click on the Launch button:

Figure 1.8: The Launch button

Figure 1.8: The Launch button

You will be presented with the Unreal Project Browser window:

Figure 1.9: The Unreal Project Browser

Figure 1.9: The Unreal Project Browser

The Unreal Project Browser allows you to open any recent projects and create new ones using a specific template. For this session, let us do the following:

  1. Click on the GAMES category.
  2. Choose the Third Person template.
  3. Ensure you enable Starter Content (this will add additional content to your project so you can use it in your project).
  4. Select a project location – I suggest you create the project in the largest and fastest drive on your system, as Unreal projects tend to get large as you work on them.
  5. Provide a project name. Since this is a test project, let us call it MyTestProject. Unreal Engine project names cannot be more than 20 characters, nor can they start...

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