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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Assembling the Master Sequence

In the previous section, you created the three sequences and added the three existing Levels to the Levels panel. In this section, we will add all the sequences to a Master Sequence and control their visibility during playback. Here’s how to do it:

  1. In the Cinematics folder, create a new Level Sequence, rename it Master_Sequence, and open it.
  2. Change the FPS settings to 24 (all the Level sequences must be set to 24 FPS).
  3. Ensure the playhead is at the beginning of the sequence and add a Shot track (as shown in Figure 10.10). In the Shot track, click the + Shot button and add Seq_01.
  4. Press Ctrl + T and type 1080 – this will set the duration of the Master Sequence to 45 seconds, with each shot being 5 seconds long (for now).
  5. Press the right square bracket (]) to set the end marker.
  6. Using the period (.) key, jump to the end of the first sequence, then add the second and third sequences, as shown in Figure 10.19:
  7. ...

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