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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Using MetaHuman Creator

MetaHuman Creator is a web-based character creation tool that allows for the customization of photorealistic CG human actors. Once you build your character, you can then easily transfer the character into Unreal Engine using Quixel Bridge. The following information will allow you to be as creative as you want when creating your version of Adam and Eve; we have a big list of preset characters to choose from, but how they look can be further customized.

A few minutes after launching MetaHuman Creator, the interface will be loaded and our chosen character, Vivian, will be listed as one of the default characters. Let’s proceed:

  1. Select the Create tab.
  2. Choose Vivian (or your character of choice) from the list.
  3. Click on the Create Selected button.
Figure 7.5: The MetaHumans Creator interface

Figure 7.5: The MetaHumans Creator interface

  1. You will now be in the MetaHumans main editor. Let’s first rename the character by clicking on the pencil...

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