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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Removing Lightmaps

In Unreal Engine 5, Epic Games introduced Lumen, a fully dynamic global illumination and reflection system. Prior to this, the precomputed (or “baked”) lighting method was used, where the light and shadow information was permanently “baked” onto the surface of 3D objects, thus moving the lights or changing their color and intensity would not have any effect. The only way was to re-bake the lights, which would usually take anything from minutes to hours, depending on the complexity of the scene. With Lumen, all light properties and positions are changeable in real time. This is an absolute game-changer!

To take advantage of the Lumen real-time lighting, we will need to ensure that we remove all remnants (if any) of baked lights in the scene. Here’s how to do so:

  1. Go to the Window drop-down menu and select World Settings.
Figure 4.16: Opening the World Settings panel

Figure 4.16: Opening the World Settings panel

  1. In the World Settings...

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