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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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Free Chapter
1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating the Unreal Engine project

By now, you should be familiar with running Unreal Engine and creating a project. Here, we are going to recap the process, so the next few steps are a repeat of Chapter 1.

First, open up the Epic Games Launcher. Then go to the Library section and click the Launch button for Unreal Engine version 5.2. This will open the Unreal Project Browser:

Figure 4.4: Creating an Unreal Engine project

Figure 4.4: Creating an Unreal Engine project

Here, do the following:

  1. Click on the GAMES category.
  2. Choose the Third Person template.
  3. Enable Starter Content (this will add additional content to your project so you can use it in your project) and Raytracing.
  4. Choose the project location.
  5. Fill in Project Name – like the name of our film, I will call the project A_New_Beginning. (Remember that Unreal Engine project names cannot be more than 20 characters, nor can they start with numbers, and they certainly can’t have spaces in between the words...

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