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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles

Set dressing in film refers to the process of arranging and decorating the physical elements of a film set to create a realistic and visually appealing environment for a scene. This includes everything from the placement of furniture and props to the selection of colors and textures for walls, floors, and other surfaces. Set dressing is a crucial aspect of production design and helps to establish the setting, mood, and atmosphere of a scene or film.

Within our virtual film project, we will identify the absence of some critical elements essential to our storytelling, including the absence of a heads-up display (HUD) inside the shuttle and smoke effects when the shuttle lands. These omissions will be systematically addressed on a shot-by-shot basis, ensuring the completeness and coherence of our narrative. Moreover, you’ll gain insights into the process of reshaping shot timing within the Sequencer and basic...

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