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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

By : Hussin Khan
4.8 (18)
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Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5

4.8 (18)
By: Hussin Khan

Overview of this book

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
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1
Part 1:Pre-Production: Project Development and Gathering Resources
5
Part 2: Production: Creating the Environment
9
Part 3: Production: Adding and Animating Characters
13
Part 4: Production: Shooting the Scene
17
Part 5: Post-Production: Adding Post-Processing Effects and Music

Creating the sequences

In the previous section, we completed all the individual shots for our film. In this section, we will create the three sequences of our film. The creation of these three sequences is crucial in controlling the visibility of tracks in the Master Sequence, which will be achieved through the Level Visibility track available in the Level Sequencer (Level management will be covered in the next section).

So, let’s get started:

  1. Open the INT_Spaceship Level.
  2. In the Cinematics folder, create a new Level Sequence, rename it Seq_01, and open it. This is the first sequence that will contain the first four shots (Shot_01 to Shot_04).
  3. Click the + Track button and select Shot Track:
    Figure 10.10: Adding Shot Track

Figure 10.10: Adding Shot Track

  1. Click the + Shot button on the Shots track and, from the popup, choose Shot_01. This is our first shot from the INT_Spaceship sequence:
Figure 10.11: Adding Shot_01 to Seq_01

Figure 10.11: Adding Shot_01 to Seq_01

  1. To be able...

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