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Virtual Filmmaking with Unreal Engine 5
By :

Virtual Filmmaking with Unreal Engine 5
By:
Overview of this book
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Table of Contents (23 chapters)
Preface
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Part 1:Pre-Production: Project Development and Gathering Resources
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Chapter 1: Getting Started with Unreal Engine
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Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses
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Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard
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Part 2: Production: Creating the Environment
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Chapter 4: Importing 3D Objects and Creating Levels
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Chapter 5: Creating Environments with Quixel Megascans
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Chapter 6: Creating and Applying Materials to 3D Meshes
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Part 3: Production: Adding and Animating Characters
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Chapter 7: Creating Actors with Unreal Engine MetaHumans
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Chapter 8: Retargeting the MetaHumans for Unreal Engine 5
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Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters
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Part 4: Production: Shooting the Scene
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Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer
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Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
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Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects
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Part 5: Post-Production: Adding Post-Processing Effects and Music
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Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots
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Chapter 14: Adding Sound and Finalizing Your Virtual Film
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Index
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Other Books You May Enjoy
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Appendix: Creating Material IDs Using Blender
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