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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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What this book covers

Chapter 1, Getting Started with Adobe Substance 3D Painter, will explore Adobe Substance Painter, how it looks, its user interface, and user experience. You will also gather the knowledge to prepare yourselves for the following chapters here.

Chapter 2, Working with Assets in Adobe Substance 3D Painter, will provide information on one of the essential features of Adobe Substance 3D Painter, which is the shelf. Going over this feature will allow you to work on models without worrying about organizing the files.

Chapter 3, Working with Layers and Maps in Adobe Substance 3D Painter, will get into the details of how the layers and maps inside Adobe Substance 3D Painter work. This chapter is divided into five main sections, which provide extensive knowledge of the layers and maps, as these are crucial topics to learn about.

Chapter 4, Working with Masks in Adobe Substance 3D Painter, will help you understand how masking is useful when creating dirt maps or curvature-based damage effects inside Adobe 3D Substance Painter. This chapter explains the whole process using easy yet comprehensive methods.

Chapter 5, Working with Advanced Tools in Adobe Substance 3D Painter, will help you understand the importance, purpose, and usage of a variety of advanced tools in Adobe Substance 3D Painter using conceptual and practical knowledge. These tools are easy to use – however, it could be quite confusing if the user was using them for the first time.

Chapter 6, Working with Materials and Smart Materials in Adobe Substance 3D Painter, will teach you how Smart Materials make the texturing process faster and more procedural. Upon going through this chapter, you will be able to create your own Smart Materials, which you can reuse in many projects or even share with other designers.

Chapter 7, Getting Started with Adobe Substance 3D Designer, will explore Adobe Substance 3D Designer and give a detailed overview of its user interface. You will get to know different types of nodes in Adobe Substance 3D Designer and learn how to blend them using various blending modes.

Chapter 8, Nodes in Adobe Substance 3D Designer, will give you a chance to explore the nodes in Adobe Substance 3D Designer. You will understand why this feature is so crucial and what its purpose is. Every node in this chapter will be explained in detail.

Chapter 9, Blending Modes in Adobe Substance 3D Designer, will explain the Blending Modes in Adobe Substance 3D Designer. The chapter will help you understand why this feature is so crucial and what its purpose is. All the Blending Modes will be explained in detail in this chapter.

Chapter 10, Creating a Television Shelf in Adobe Substance 3D Designer, will teach you how to create a television shelf using Adobe Substance 3D Designer. This chapter will enlighten you with extensive practical knowledge of Adobe Substance 3D Designer.

Chapter 11, Adobe Substance 3D Sampler at a Glance, will inform you on how to get started with using Adobe Substance 3D Sampler. The chapter will begin with an explanation of what this program does and then move on to the user interface and panels. This chapter will delve into the various setup panels, as well as how to access the ready-to-use components within the 3D sampler. Then, you will be able to use what you’ve learned by creating a basic pavement with blending layers and effects. The chapter will conclude with instructions on how to export our material as a Smart Material and individual maps.

Chapter 12, Getting Started with Adobe Substance 3D Stager, will teach you how to utilize Adobe Substance 3D Stager by equipping yourself with the knowledge needed to make creative judgments in context.

Chapter 13, Models, Materials, and Lights in Adobe Substance 3D Stager, will teach you how the composition is being refined and adjusted in real time. It gives a comprehensive knowledge of basic 3D models plus materials and how to use them in real-time projects.

Chapter 14, Cameras and Rendering inside Adobe Substance 3D Stager, will teach you how visualizing and manipulating intricate lighting and shadows works when rendering a scene. This chapter will also look into how to set up any camera inside Adobe Substance 3D Stager and how to render the scene with it.

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