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Realistic Asset Creation with Adobe Substance 3D
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This is an extremely complicated node that should be utilized with Shape Splatter Data Extract, Shape Splatter to Mask, and Shape Splatter Blend. Nevertheless, it is optional to use these conjunction nodes.
It is similar to Tile Sampler or Tile Generator in that it is used to produce shapes, but it uses a dynamic, non-destructive method that gives the user control over each stage through a multi-level system.
Shape Splatter is a more sophisticated variant of Flood Fill, which creates the map and associated data in a single phase, as opposed to Flood Fill, which requires a basic input map from an external source.
However, don’t worry, I will make it easier for you to comprehend this node. We need to start by opening a new Metallic Roughness substance graph.
Shape
Splatter Test
.Change the font size
Change margin width
Change background colour