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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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The Shape Splatter node

This is an extremely complicated node that should be utilized with Shape Splatter Data Extract, Shape Splatter to Mask, and Shape Splatter Blend. Nevertheless, it is optional to use these conjunction nodes.

It is similar to Tile Sampler or Tile Generator in that it is used to produce shapes, but it uses a dynamic, non-destructive method that gives the user control over each stage through a multi-level system.

Shape Splatter is a more sophisticated variant of Flood Fill, which creates the map and associated data in a single phase, as opposed to Flood Fill, which requires a basic input map from an external source.

However, don’t worry, I will make it easier for you to comprehend this node. We need to start by opening a new Metallic Roughness substance graph.

  1. Create a new Metallic Roughness substance graph and name it Shape Splatter Test.
  2. Go to 3D VIEW and choose Plane (hi-res) from the Scene menu. Then, click on the Material menu, select...

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