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Realistic Asset Creation with Adobe Substance 3D
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Hopefully, you are now familiar with the Adobe Substance 3D Stager’s user interface and navigation system. You should know by now that Stager’s interface is quite simple but powerful. We have also gone through all its panels and learned how to use them. Moreover, we have learned that the navigation system of Stager is a no-brainer, and studied how to navigate inside Stager in this chapter.
In the next chapter, we will learn how, in real time, a composition is refined and adjusted. The next chapter covers comprehensive knowledge of basic 3D models and materials and how to use them in real-time projects. We will explore ASSETS Starter assets and the Library, Geometries, Materials, and Lights. We will also learn how to sample materials and work with collision-based transformation.
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