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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Summary

Hopefully, you are now familiar with the Adobe Substance 3D Stager’s user interface and navigation system. You should know by now that Stager’s interface is quite simple but powerful. We have also gone through all its panels and learned how to use them. Moreover, we have learned that the navigation system of Stager is a no-brainer, and studied how to navigate inside Stager in this chapter.

In the next chapter, we will learn how, in real time, a composition is refined and adjusted. The next chapter covers comprehensive knowledge of basic 3D models and materials and how to use them in real-time projects. We will explore ASSETS Starter assets and the Library, Geometries, Materials, and Lights. We will also learn how to sample materials and work with collision-based transformation.

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