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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Working with stencils and projection in Adobe Substance 3D Painter

Stencils and projection are very widely used tools inside Painter. Through these tools, you can easily project images, textures, or bitmaps onto the surface of your 3D model with the amalgamation of brush and texture effects, whereas you cannot mix the brush and texture effects with the complex mask and planar mask methods that we studied in Chapter 4, Working with Masks in Adobe Substance 3D Painter.

So, let’s see how it is done in practice:

  1. Go to the ASSETS panel and select the Brushes asset type, then select the brush you want to use. In this project, we will use a Basic Hard brush.

Figure 5.35 – Selecting the Basic Hard brush

  1. Now go to TEXTURE SET LIST and select TV_Middle_Casing, then go to the LAYERS panel and click on Add layer to create a new layer. Once the new layer is created, rename it Stencil Artwork.

Figure 5.36 –...

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