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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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4
Chapter 4: Working with Masks in Adobe Substance 3D Painter
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12
Chapter 12: Getting Started with Adobe Substance 3D Stager
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15
Index
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The Quad Transform node

The Quad Transform node allows you to distort the connected node either using the mouse or changing the parameters in the PROPERTIES window. Let us try to add a shape over the brick wall and distort it using the Quad Transform node and blend it using the Blend node:

  1. In the GRAPH window, add the Star and Quad Transform Grayscale nodes – we will use the grayscale version of Quad Transform because the Star node is grayscale per se. Then, connect the Star node’s output to Quad Transform Grayscale node’s input, as shown in Figure 8.33:

Figure 8.33 – Adding the Star and Quad Transform Grayscale nodes

  1. Now, we have to blend the Star node using a secondary color with the brick wall. Therefore, add a Blend node and a different Uniform Color (as shown in Figure 8.34), so that we can blend the Star, existing Gradient Map color, and a different Uniform Color:

Figure 8.34 –...

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