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Realistic Asset Creation with Adobe Substance 3D
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The difference between Materials and Smart Materials is that the Materials are tiling texture maps that are standard and consistent. They don’t require baking and don’t contain any mesh-specific information. A fill layer in Painter can be used to create Materials. Painter, on the other hand, is the only program that has Smart Materials.
They feature mesh-specific details, which are automatically fitted to your mesh, in addition to tiling and uniform detail.
Figure 6.1 – The difference between Materials and Smart Materials
Let’s create some Smart Material inside Adobe Substance 3D Painter and apply it to the screen frame of the TV_Front_Casing:
TV Frame
.Figure 6.2 – Creating a new folder in the TV_Front_Casing...
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