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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Importing Substance Painter and Designer files

It’s a quite cumbersome process when you import or export a file from Substance Painter or Designer and then apply materials to it. However, we will look at an easier way to bring Painter and Designer files into Stager:

  1. First, you need to launch Adobe Substance 3D Painter and open Retro_Television.spp from the Substance_Painter_Exercise_Files folder.
  2. Once Retro_Television.spp is open in Painter, go to the File menu, hover over Send to, and choose Send to Substance 3D Stager:

Figure 14.1 – Sending the Painter file to Stager

  1. Once you select the Send to Substance 3D Stager option, Stager will automatically open and may load a message as shown in Figure 14.2. You just need to select Skip because we need to preserve the UVs of our Painter file:

Figure 14.2 – Skipping UV generation

  1. The Retro_Television model size will be quite small when you...

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