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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Setting up the camera

To create and render a good scene, you need a good camera angle. You can create more than one camera in Stager depending on what you need. There are two different kinds of cameras – the viewport camera, which is the default camera, and the one you create with the Add camera option:

  1. To create your own camera, go to the top bar on the viewport and choose Add camera as shown in Figure 14.15. You can also frame a focal point and undo and redo the camera movement or any other changes that you have applied to it:

Figure 14.15 – Adding a camera to the scene

  1. Now, you can set up the camera using the same navigational control that we learned about in Chapter 12, Getting Started with Adobe Substance 3D Stager. You can set up two different kinds of cameras as shown in Figure 14.16. One camera can show the whole room and the other camera can show a closeup of the TV and the shelf:
Figure 14.16 – Creating two cameras

Figure...

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