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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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The Add Sub and Overlay blending modes

The following is how the Add Sub blending mode operates:

  • Any Foreground pixels that have a value greater than 0.5 are combined with the corresponding Background pixels
  • Pixels in Foreground that have a value less than 0.5 are deducted from the corresponding pixels in Background

The Overlay blending mode, which is a non-commutative mode, in contrast, combines the Multiply and Screen blending mode and operates as follows:

  • A blend of the Multiply type is used if the lower layer’s pixel value is less than 0.5
  • Screen type blending is used if the lower layer’s pixel value is greater than 0.5

Let us work on these two nodes in practice in the following steps:

  1. Open AddSub_and_Overlay.sbs from the given Substance 3D Designer exercise files, load the AddSub_and_Overlay.sbsscn state file, then choose Plane (hi-res) from the Scene menu. Right-click with the mouse in the GRAPH window and choose View...

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