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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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The Substance Designer LIBRARY panel

You can locate and collect all the resources you need to work with in your graph in the LIBRARY panel, which is a split-view resource manager.

It keeps track of any networked or local folders that you add to the list of library monitored paths in the Project settings. Any additions, deletions, and content updates made in those folders are also made in the LIBRARY panel.

All of the default material is listed in the LIBRARY panel, as shown in Figure 7.52. Make sure to study Chapter 8, Nodes in Adobe Substance 3D Designer, to have a better understanding of the distinction between atomic nodes and instance nodes in the library.

Figure 7.52 – Substance Designer LIBRARY panel

The library can keep track of all supported resources, such as graphs from Substance packages (SBS) and Substance archives (SBSAR), bitmap images, vector images, function graphs, MDL graphs, AxF files, fonts, and meshes.

The panel is divided...

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