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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Creating Albedo Maps, Roughness Maps, and other textures for the television shelf

Now, as we have our television shelf ready, we need to give it some realistic colors with Albedo Maps and Roughness Maps. Also, we will add some dent and scratch effects to the shelf and cover it with some dirt and dust to make it look old.

So, let us start with the steps:

  1. First, we will put the Metallic map next to the Final Blend nodes, the Base Color nodes after it, and the Roughness nodes after Base Color, as shown in Figure 10.45:

Figure 10.45 – Moving around the Texture nodes in the GRAPH window

  1. First, we need to add a wooden texture base material. This is quite a complex material to implement. First, we need to add the Anisotropic Noise node and under INSTANCE PARAMETERS, change X Amount to 2, Y Amount to 184, and Smoothness to 1 (if it is not already at 1).

Figure 10.46 – Adding the Anisotropic Noise node and...

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