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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Summary

I hope I have walked you through all of the various UI windows and views to get you started with the app. Also, the EXPLORER window demonstrates how to build and save. We also learned how to publish packages, and we explained how to create, handle, and export graphs and how to connect or import tools. Moreover, we covered meshes, where we focused on how to begin baking meshes and how to build, save, and publish sets.

Apart from some advanced features of Substance, we have gone through the basic features, where I explained how to create, maintain, and export graphs. Also, I explained basic tools and covered areas such as how to connect or import tools, and how to begin baking meshes.

Hopefully, you have also learned about the PROPERTIES window, having explored how to see various properties, some of the most important properties, and all of the different property types.

In addition, now we know how to use the 2D view while designing diagrams and what basic buttons and...

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