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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Creating a Television Shelf in Adobe Substance 3D Designer

In this chapter, we will be looking at combining two of Adobe Substance 3D Designer’s most powerful elements, Texture Graph and Model Graph, which are two entirely different things. Moreover, we will go through how these two graphs can work together to create different models and apply maps to them without using any third-party software. You likely won’t yet know enough about them to differentiate them. Some insight early on as to how these two types of graphs can be integrated with one another will help.

The best approach to getting hands-on experience with and exposure to any program is to work on projects, thus this chapter will arm you with an in-depth practical understanding of Adobe Substance 3D Designer.

So, let us go through a step-by-step guide to creating a television shelf in an easier way.

We will cover the following topics in this chapter:

  • Creating the top and bottom profiles of the...

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