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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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The Flood Fill node

Flood Fill is a part of a complex series of effects that enable you to greatly increase the diversity of a straightforward binary tile texture. It is not meant to be used on its own. Rather, it serves as a starting point for other Flood Fill effects. This segmented, separate data provides a more adaptable, effective, and harm-free method.

The Flood Fill node works with a secondary Flood Fill effect node, which includes Flood Fill to Gradient, Flood Fill to Color or Grayscale, Flood Fill to Random Color, Flood Fill to Random Grayscale, Flood Fill Mapper, Flood Fill to bbox size, Flood Fill to Position, Flood Fill Mapper, and Flood Fill to Index. However, we will only work on Flood Fill to Random Grayscale, Flood Fill to Position, and Flood Fill to Gradient, because these three are the most frequently used Flood Fill nodes.

The input map must be suitable for Flood Fill for it to function. An ideal binary map (black and white exclusively, no grayscale) would...

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