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Realistic Asset Creation with Adobe Substance 3D
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Resources are the items that you import from external files; these can be created in any third-party software, such as Adobe Photoshop or Illustrator, and can comprise Smart Materials, Alpha Maps, Textures, and so on. On the other hand, tabs are used to access nested panels for quick access.
To import any resources in the Assets panel, use the following steps:
Figure 2.4 – Import resources
Figure 2.5 – Add resources
.fbx
file and click Open.Figure 2.6 – Select resources
Figure 2.7 – Imported resources list
military_chevron_patch.sbsar
and TV_Speaker.sbsar
. Define all the JPEG and PNG files without the word alpha
as texture, and define all the PNG files with the word alpha
as alpha. You will notice that Adobe Substance 3D Painter has already defined all the Substance Painter Smart Material (SPSM) files as smartmaterial because it is automatically programmed to detect files directly related to Painter.Note
Texture
A texture is a two-dimensional picture that may be used in three dimensions. Textures might be grayscale, which means just one channel is utilized, or colorful, which means many channels are used. Materials are often made up of a variety of textures, each of which serves a distinct purpose, such as color, roughness, and metalness.
Alpha
Alpha is a mask that may be used to paint complicated shapes or details, such as a barcode, decals, stickers, or a logo.
Retro
. The result will be as follows:Figure 2.8 – Typing prefix
Now, whenever you search in the Assets panel with the word Retro
, all these resources will show up. This will make your search more flexible, and you will be able to search for assets more quickly, especially if you have a lot of resources.
Figure 2.9 – Project types
You will find three different options in the project type, as shown in Figure 2.9. These options can be explained as follows:
PBR - Metallic Roughness
portion is actually the name of your project until you save it, so if you are importing resources after you have already named and saved a file, it can look different than what we have here.your_assets
folder.Figure 2.10 – Import your resources to project ‘PBR-Metallic Roughness Alpha-blend’
Figure 2.11 – Imported resources
Now, our resources are ready to use. Let us move on to creating custom tabs inside our Assets panel to help ourselves work faster.
You can create custom tabs inside the Assets panel to work on your project faster and more efficiently. However, before you can create custom tabs, you must create a search keyword.
You can create search keywords by using a filter or the Saved searches option.
To create a search keyword using a filter, go through the following steps:
Figure 2.12 – Project library
Retro
prefix:Figure 2.13 – The Retro prefix filter
You can also perform the same operation by clicking the Filter by path option (1) at the bottom of the Assets panel, as shown in Figure 2.14:
Figure 2.14 – The Filter by path option
You can also create a search keyword using Saved searches:
Figure 2.15 – Saved searches
silver
:Figure 2.16 – Searching using typed keywords
Figure 2.17 – Saving search keywords
Figure 2.18 – Saved searches list
However, it’s quite time-consuming if you are going to search for filters using the Search path option, or the Saved searches option. To save time, it’s best to create a tab that will help you to switch between keywords much faster.
Let’s see how to create custom tabs that will help you switch between keywords faster, and as a result, help you save time:
Figure 2.19 – Open new query option
Figure 2.20 – Created SILVER tab
Figure 2.21 – Delete the filter from the Assets tab
Figure 2.22 – Quick switch between tabs
Substance_Painter_Exercise_Files
folder as Retro_Television.spp
. Bear in mind that your Painter
file can be huge depending on mesh details:Figure 2.23 – Saving the project
As you have learned how to create your own custom tabs, we will now study different types of assets so you can comprehend their correct use. You may create more custom tabs based on your choice of assets.
Change the font size
Change margin width
Change background colour