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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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The Copy blending mode

In the Copy blending mode, the foreground layer is stacked on top of the background. It is equivalent to the normal overlay mode of Adobe Photoshop.

It especially helps you while utilizing an opacity mask or when the foreground input is alpha.

Let us see how it works:

  1. Open the Copy_Blend_Node.sbs file from the given Substance 3D Designer exercise files. Load the Copy_Blend_Node.sbsscn state file, then choose Plane (hi-res) from the Scene menu. Right-click with the mouse in the GRAPH window and choose View Outputs In 3D View.
  2. You will notice the Copy blending mode’s result looks the same as shown in Figure 9.14, which is basically a copy of Foreground over Background.

Figure 9.14 – Copy blending mode

  1. The Copy blending mode is non-commutative, which means when you switch the Foreground input and Background input, the result changes.
  2. So let us try doing that. To switch the Foreground input and...

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