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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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The Curve node

The Curve node provides a picture tone remapping interface, similar to other 2D image-altering tools. The user can remap the input, which can be either monochrome or colored, by setting points and modifying Bezier curves. It is extremely helpful when used to remap gradient transitions to a particular height profile.

This enables incredibly accurate modeling of bevel profiles and other similar shapes. The Curve node provides a full-featured curve editor instead of the conventional basic UI with sliders and settings that most other nodes have.

So, let us apply Curve to some existing nodes:

  1. In Figure 8.42, you will notice that the Tile Generator brick map is blurry at the edges. We need to remove this blurriness:

Figure 8.42 – Tile Generator blurry edges

  1. Add the Curve node between Tile Generator and Flood Fill, as shown in Figure 8.43, and then double-click Curve to activate its parameters inside the PROPERTIES window...

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