-
Book Overview & Buying
-
Table Of Contents
-
Feedback & Rating

Realistic Asset Creation with Adobe Substance 3D
By :

Materials are a crucial component of 3D design workflows since they determine how 3D objects look. Strong physically based materials are available in Adobe Substance 3D Stager. This makes setting up materials and obtaining reliable visual results simple.
Moreover, lights are the sources of illumination that can be added to the scene physically. Physical lights can mimic several types of lighting, including lamps, traffic signals, spotlights, windows, and sunshine. Four different types of physical lighting exist: Area, Spot, Point, and Directional.
So, let us add materials and lights to our scene.
There are two types of materials: Basic Materials and Materials. Basic Materials act as the base of a material, which is usually created from scratch, whereas Materials are ready-made SBSAR files.
Let us work on materials with the help of the following steps:
Change the font size
Change margin width
Change background colour