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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Settings panels

There are various settings panels inside Sampler. These panels serve different purposes, so let us go through them in this section.

C – VIEWER SETTINGS

Both the 3D and 2D views can be customized from the VIEWER SETTINGS panel. The VIEWER SETTINGS panel contains different parameters; let us study them one by one.

Figure 11.11 – VIEWER SETTINGS

Global parameters

Global parameters is the part of the Viewer Settings panel; the global parameters don’t impact your project but change aspects of Sampler. Following are the two global parameters settings:

  • Renderer: This allows you to choose a render engine. The same source materials and surroundings can be used by different render engines to yield somewhat different effects.
  • Default textures: Here, you can decide whether the building blocks seem rough or reflective.

Tiling

How your textures are tiled on the 3D mesh is determined by the tiling choices...

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