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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

By : Zeeshan Jawed Shah
3.6 (7)
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Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

3.6 (7)
By: Zeeshan Jawed Shah

Overview of this book

Adobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.
Table of Contents (17 chapters)
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Creating a material or Smart Material from an existing material in Adobe Substance 3D Painter

Sometimes, it is easier and faster to create a Material or Smart Material from an existing Smart Material or material. In this section, we will create a dark plastic material and apply it to everything with a maroon ID map.

Figure 6.13 – A maroon ID map

  1. Select TV_Front_Casing from TEXTURE SET LIST, click on Add group, and rename it Dark Plastic Parts. Then, inside the folder, create a new fill layer by clicking Add fill layer, and rename it Plastic Material. Make sure the new folder is under the TV Logo layer so that it doesn’t hide the logo layer and the layers above it.

Figure 6.14 – Creating a new fill layer

  1. Make sure that the Plastic Material layer is selected, go to the ASSETS panel, choose the Material asset type, and select Plastic Matte Pure.

Figure 6.15 – Selecting...

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