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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Setting up the player character with PSD Importer

Creating our player character for the 2D adventure game will be a multi-step process. In this section, we’ll cover all the steps required to make an animated 2D character controlled by the player.

We’ll start with the import settings for the artwork and setting up the character bones that will allow us to animate. You’ll repeat these actions many times throughout a project while importing artwork and assets. PSD Importer is an asset importer that can work with multilayered PSB/PSD files to create a Prefab of sprites based on the source layers.

The import options allow Unity to generate both a sprite sheet and a character rig that arranges the sprites according to their original position and layer order, significantly simplifying the creation of a sprite-based animated character.

Let’s go ahead and import the artwork for the player character. Here, we will set up the source file so that it uses PSD...

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