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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Implementing the boss room mechanics

In our climactic boss room battle, the player will collect the crystal module puzzle pieces while defending against virtual enemies – the patrolling hover bots the evil plant entity has so rudely infected. With the unique blend of a physical space for exploration and interactive gameplay with digital objects the MR technology provides, our players will be challenged to think strategically while physically exerting themselves. This innovative and novel approach to boss room mechanics pushes the boundaries of traditional video game design, and I’m very excited to see this technology continue to mature and break more boundaries!

This chapter is dedicated to introducing the Unity technologies that enable game developers and creators to rapidly produce compelling and immersive MR experiences for players to consume and enjoy enthusiastically. As such, the concepts for the boss room mechanics will be discussed in a broader sense and we...

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