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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Summary

In this chapter, we explored the Unity MR technologies that streamline development and empower developers to create immersive MR experiences. We took a dive into the design principles of crafting a captivating boss room while setting up our physical space with Quest devices and configuring Unity’s MR template to suit our needs. Furthermore, we gained insights into leveraging AR planes and components to manipulate AR visual elements and spawn virtual objects dynamically within our environment.

Additionally, we honed our skills in creating interactive Prefab variants and integrating shooting mechanics to support core gameplay. By enabling players to collect and place modules into control console slots, we deepened the XR interactive potential of our game world. Bringing together all the various MR elements, we crafted a compelling MR gaming experience.

In the next chapter, we’ll see what it means to operate a published game by exploring Games as a Service...

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