Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity 2022 by Example
  • Table Of Contents Toc
  • Feedback & Rating feedback
Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
close
close
Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
close
close
1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Creating a 2D, top-down game environment with Tilemap

The first thing we will accomplish to create the collection game environment is some level design. The design of the level will affect how the game plays – how fun and how challenging it is. This will not be a comprehensive dive into level design; after all, we’re making a very simple collection game.

We’ll be focusing on just one principle of level design right now – guiding the player. Since this is a 2D, top-down view, the easiest way for us to guide the player is by using shapes in the level and introducing hazards. We can only do so much with such a simple game, but the principles can be applied to larger and more complex games.

Visualizing design isn’t everyone’s strong suit – we all need creative help and inspiration sometimes. And while a Game Design Document (GDD) is good at describing things, it can only convey so much in so many words. As they say, a picture is worth...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY