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Unity 2022 by Example
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The first thing we will accomplish to create the collection game environment is some level design. The design of the level will affect how the game plays – how fun and how challenging it is. This will not be a comprehensive dive into level design; after all, we’re making a very simple collection game.
We’ll be focusing on just one principle of level design right now – guiding the player. Since this is a 2D, top-down view, the easiest way for us to guide the player is by using shapes in the level and introducing hazards. We can only do so much with such a simple game, but the principles can be applied to larger and more complex games.
Visualizing design isn’t everyone’s strong suit – we all need creative help and inspiration sometimes. And while a Game Design Document (GDD) is good at describing things, it can only convey so much in so many words. As they say, a picture is worth...