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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Introduction to MR and development frameworks

Mixed reality has only recently hit the forefront of what’s possible with the latest head-mounted displays (HMDs) to create environments where the physical and virtual worlds are blended to have digital and physical objects co-exist and appear to interact with one another. An MR gaming, educational, healthcare, or industrial application combines aspects of both virtual reality (VR) and augmented reality (AR) to offer an immersive experience where virtual content is anchored in the real world.

One doesn’t need to look much further than popular VR adaptations of popular PC games such as Skyrim VR or Resident Evil VR to understand that VR-based technology has a strong outlook for the future of virtual entertainment. Additionally, games such as Minecraft VR and Roblox VR, with their enormous and engaged player base no less, offer immersive experiences that turn otherwise static surroundings into dynamic worlds that allow interaction...

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