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  • Book Overview & Buying Unity 2022 by Example
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Unity 2022 by Example

Unity 2022 by Example

By : Scott H. Cameron
4.9 (8)
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Unity 2022 by Example

Unity 2022 by Example

4.9 (8)
By: Scott H. Cameron

Overview of this book

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Table of Contents (23 chapters)
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1
Part 1: Introduction to Unity
3
Part 2: 2D Game Design
6
Part 3: 2D Game Design Continued
13
Part 4: 3D Game Design
17
Part 5: Enhancing and Finishing Games

Foundational Knowledge of Unity 2022

Getting started in Unity 2022 is easy with Unity Hub. Unity Hub serves a few very useful purposes, and we’ll be going through installing it and learning about its features. In this chapter, we’ll not only install Unity Hub and the Unity Editor, but we’ll also break down the different templates that are available to kickstart your game and AR/VR projects.

In addition to templates that provide a starting foundation for your new project, Unity also provides added functionality through the Package Manager. The Package Manager allows Unity to give a small project size footprint and not bloat the Editor with a default installation of unneeded or unwanted tooling (referring to relatively simple add-on programs that combine to accomplish a task). Being familiar with and understanding what packages are available will surely help save time and increase the quality of your project.

Finding your way around the Unity Editor is only half an introduction. The second half of this chapter teaches you how to create content and make things interactable. We’ll do this by first creating a simple 2D character right in the Editor using built-in tooling. This all starts with the GameObject – Unity’s building block.

The book takes a project-based approach to learning, so we’ll walk through designing a game, creating a game, and solving problems along the way.

In this chapter, we’re going to cover the following main topics.

  • Unity Hub – choosing the 2D Universal Render Pipeline (URP) template
  • Getting to know the Unity Editor and installing packages
  • Introducing the GameObject! All about the Transform and components
  • 2D Sprites with Sprite Creator – understanding the Sprite Renderer and draw ordering
  • Game Design Document (GDD) – introducing the 2D collection game

By the end of this chapter, you’ll be able to create a new Unity project, be comfortable finding your way around the Unity Editor, understand the initial criteria for a game design document, and be prepared to create the 2D Sprite-based character that is the first element of our game.

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